Skip to content
Snippets Groups Projects
node_scheduler.c 49.5 KiB
Newer Older
/*****************************************************************************\
 *  node_scheduler.c - select and allocated nodes to jobs 
 *	Note: there is a global node table (node_record_table_ptr) 
 *****************************************************************************
 *  Copyright (C) 2002-2006 The Regents of the University of California.
 *  Produced at Lawrence Livermore National Laboratory (cf, DISCLAIMER).
 *  Written by Morris Jette <jette1@llnl.gov>
 *  UCRL-CODE-217948.
 *  
 *  This file is part of SLURM, a resource management program.
 *  For details, see <http://www.llnl.gov/linux/slurm/>.
 *  
 *  SLURM is free software; you can redistribute it and/or modify it under
 *  the terms of the GNU General Public License as published by the Free
 *  Software Foundation; either version 2 of the License, or (at your option)
 *  any later version.
 *
 *  In addition, as a special exception, the copyright holders give permission 
 *  to link the code of portions of this program with the OpenSSL library under 
 *  certain conditions as described in each individual source file, and 
 *  distribute linked combinations including the two. You must obey the GNU 
 *  General Public License in all respects for all of the code used other than 
 *  OpenSSL. If you modify file(s) with this exception, you may extend this 
 *  exception to your version of the file(s), but you are not obligated to do 
 *  so. If you do not wish to do so, delete this exception statement from your
 *  version.  If you delete this exception statement from all source files in 
 *  the program, then also delete it here.
 *
 *  In addition, as a special exception, the copyright holders give permission 
 *  to link the code of portions of this program with the OpenSSL library under 
 *  certain conditions as described in each individual source file, and 
 *  distribute linked combinations including the two. You must obey the GNU 
 *  General Public License in all respects for all of the code used other than 
 *  OpenSSL. If you modify file(s) with this exception, you may extend this 
 *  exception to your version of the file(s), but you are not obligated to do 
 *  so. If you do not wish to do so, delete this exception statement from your
 *  version.  If you delete this exception statement from all source files in 
 *  the program, then also delete it here.
 *  
 *  SLURM is distributed in the hope that it will be useful, but WITHOUT ANY
 *  WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 *  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 *  details.
 *  
 *  You should have received a copy of the GNU General Public License along
 *  with SLURM; if not, write to the Free Software Foundation, Inc.,
 *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA.
\*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <slurm/slurm_errno.h>

#include "src/common/hostlist.h"
#include "src/common/node_select.h"
#include "src/common/xassert.h"
#include "src/common/xmalloc.h"
#include "src/common/xstring.h"
#include "src/slurmctld/agent.h"
#include "src/slurmctld/node_scheduler.h"
#include "src/slurmctld/sched_plugin.h"
#include "src/slurmctld/slurmctld.h"
struct node_set {		/* set of nodes with same configuration */
	uint32_t cpus_per_node;	/* NOTE: This is the minimum count,
				 * if FastSchedule==0 then individual 
				 * nodes within the same configuration 
				 * line (in slurm.conf) can actually 
				 * have different CPU counts */
	uint32_t nodes;
	uint32_t weight;
Moe Jette's avatar
Moe Jette committed
};

static int _add_node_set_info(struct node_set *node_set_ptr, 
			      bitstr_t ** node_bitmap, 
			      int *node_cnt, int *cpu_cnt, int cr_enabled);
static int  _build_node_list(struct job_record *job_ptr, 
			     struct node_set **node_set_pptr,
			     int *node_set_size);
static void _filter_nodes_in_set(struct node_set *node_set_ptr,
				 struct job_details *detail_ptr);
static int _match_feature(char *seek, char *available);
static int _nodes_in_sets(bitstr_t *req_bitmap, 
			  struct node_set * node_set_ptr, 
			  int node_set_size);
static void _node_load_bitmaps(bitstr_t * bitmap, bitstr_t ** no_load_bit, 
			       bitstr_t ** light_load_bit, 
			       bitstr_t ** heavy_load_bit);
static int _pick_best_load(struct job_record *job_ptr, bitstr_t * bitmap, 
			uint32_t min_nodes, uint32_t max_nodes, 
			uint32_t req_nodes, bool test_only);
static int _pick_best_nodes(struct node_set *node_set_ptr,
			    int node_set_size, bitstr_t ** select_bitmap,
			    struct job_record *job_ptr,
			    struct part_record *part_ptr,
			    uint32_t min_nodes, uint32_t max_nodes,
			    uint32_t req_nodes);
static int _valid_features(char *requested, char *available);
/*
 * allocate_nodes - change state of specified nodes to NODE_STATE_ALLOCATED
 * IN job_ptr - job being allocated resources
 * globals: node_record_count - number of nodes in the system
 *	node_record_table_ptr - pointer to global node table
 *	last_node_update - last update time of node table
extern void allocate_nodes(struct job_record *job_ptr)
	last_node_update = time(NULL);
	for (i = 0; i < node_record_count; i++) {
		if (bit_test(job_ptr->node_bitmap, i))
			make_node_alloc(&node_record_table_ptr[i], job_ptr);
 * count_cpus - report how many cpus are associated with the identified nodes 
 * IN bitmap - map of nodes to tally
 * RET cpu count
 * globals: node_record_count - number of nodes configured
 *	node_record_table_ptr - pointer to global node table
Moe Jette's avatar
Moe Jette committed
 */
extern int count_cpus(unsigned *bitmap)
Moe Jette's avatar
Moe Jette committed

	for (i = 0; i < node_record_count; i++) {
		if (bit_test(bitmap, i) != 1)
		if (slurmctld_conf.fast_schedule)
			sum += node_record_table_ptr[i].config_ptr->cpus;
		else
			sum += node_record_table_ptr[i].cpus;
/*
 * deallocate_nodes - for a given job, deallocate its nodes and make 
 * IN job_ptr - pointer to terminating job (already in some COMPLETING state)
 * IN timeout - true if job exhausted time limit, send REQUEST_KILL_TIMELIMIT
 *	RPC instead of REQUEST_TERMINATE_JOB
 * IN suspended - true if job was already suspended (node's job_run_cnt 
 *	already decremented);
 * globals: node_record_count - number of nodes in the system
 *	node_record_table_ptr - pointer to global node table
 */
extern void deallocate_nodes(struct job_record *job_ptr, bool timeout, 
	kill_job_msg_t *kill_job = NULL;
	agent_arg_t *agent_args = NULL;
	int down_node_cnt = 0;
	xassert(job_ptr);
	xassert(job_ptr->details);
	if (select_g_job_fini(job_ptr) != SLURM_SUCCESS)
		error("select_g_job_fini(%u): %m", job_ptr->job_id);

	agent_args = xmalloc(sizeof(agent_arg_t));
	if (timeout)
		agent_args->msg_type = REQUEST_KILL_TIMELIMIT;
	else
		agent_args->msg_type = REQUEST_TERMINATE_JOB;
	agent_args->retry = 1;
	agent_args->hostlist = hostlist_create("");
	kill_job = xmalloc(sizeof(kill_job_msg_t));
	last_node_update = time(NULL);
	kill_job->job_id  = job_ptr->job_id;
	kill_job->job_uid = job_ptr->user_id;
	kill_job->nodes   = xstrdup(job_ptr->nodes);
	kill_job->time    = time(NULL);
	kill_job->select_jobinfo = select_g_copy_jobinfo(
			job_ptr->select_jobinfo);
	for (i = 0; i < node_record_count; i++) {
		struct node_record *node_ptr = &node_record_table_ptr[i];
		if (bit_test(job_ptr->node_bitmap, i) == 0)
		base_state = node_ptr->node_state & NODE_STATE_BASE;
		if (base_state == NODE_STATE_DOWN) {
			/* Issue the KILL RPC, but don't verify response */
			down_node_cnt++;
			bit_clear(job_ptr->node_bitmap, i);
		make_node_comp(node_ptr, job_ptr, suspended);
#ifdef HAVE_FRONT_END		/* Operate only on front-end */
		if (agent_args->node_count > 0)
			continue;
#endif
		hostlist_push(agent_args->hostlist, node_ptr->name);
	if ((agent_args->node_count - down_node_cnt) == 0)
		job_ptr->job_state &= (~JOB_COMPLETING);
	if (agent_args->node_count == 0) {
		error("Job %u allocated no nodes to be killed on",
		xfree(kill_job->nodes);
		select_g_free_jobinfo(&kill_job->select_jobinfo);
	agent_args->msg_args = kill_job;
 * _match_feature - determine if the desired feature is one of those available
 * IN seek - desired feature
Moe Jette's avatar
Moe Jette committed
 * IN available - comma separated list of available features
 * RET 1 if found, 0 otherwise
static int _match_feature(char *seek, char *available)
	char *tmp_available, *str_ptr3, *str_ptr4;
	int found;
	if (seek == NULL)
		return 1;	/* nothing to look for */
	if (available == NULL)
		return SLURM_SUCCESS;	/* nothing to find */
	tmp_available = xstrdup(available);
	str_ptr3 = (char *) strtok_r(tmp_available, ",", &str_ptr4);
		if (strcmp(seek, str_ptr3) == 0) {	/* we have a match */
		}
		str_ptr3 = (char *) strtok_r(NULL, ",", &str_ptr4);
/*
 * _pick_best_load - Given a specification of scheduling requirements, 
 *	identify the nodes which "best" satisfy the request.
 * 	"best" is defined as the least loaded nodes
 * IN job_ptr - pointer to job being scheduled
 * IN/OUT bitmap - usable nodes are set on input, nodes not required to 
 *	satisfy the request are cleared, other left set
 * IN min_nodes - minimum count of nodes
 * IN max_nodes - maximum count of nodes (0==don't care)
 * IN req_nodes - requested (or desired) count of nodes
 * RET zero on success, EINVAL otherwise
 * globals: node_record_count - count of nodes configured
 *	node_record_table_ptr - pointer to global node table
 * NOTE: bitmap must be a superset of req_nodes at the time that 
 *	_pick_best_load is called
 */
static int
_pick_best_load(struct job_record *job_ptr, bitstr_t * bitmap, 
		uint32_t min_nodes, uint32_t max_nodes, 
		uint32_t req_nodes, bool test_only)
{
	bitstr_t *no_load_bit, *light_load_bit, *heavy_load_bit;
	int error_code;
	_node_load_bitmaps(bitmap, &no_load_bit, &light_load_bit, 
			&heavy_load_bit);
	/* first try to use idle nodes */
	bit_and(bitmap, no_load_bit);
	FREE_NULL_BITMAP(no_load_bit);
	/* always include required nodes or selection algorithm fails,
	 * note that we have already confirmed these nodes are available
	 * to this job */
	if (job_ptr->details && job_ptr->details->req_node_bitmap)
		bit_or(bitmap, job_ptr->details->req_node_bitmap);
	error_code = select_g_job_test(job_ptr, bitmap, 
				       min_nodes, max_nodes, 
				       req_nodes, test_only);

	/* now try to use idle and lightly loaded nodes */
	if (error_code) {
		bit_or(bitmap, light_load_bit);
		error_code = select_g_job_test(job_ptr, bitmap, 
					       min_nodes, max_nodes, 
					       req_nodes, test_only);
	} 
	FREE_NULL_BITMAP(light_load_bit);

	/* now try to use all possible nodes */
	if (error_code) {
		bit_or(bitmap, heavy_load_bit);
		error_code = select_g_job_test(job_ptr, bitmap, 
					       min_nodes, max_nodes, 
					       req_nodes, test_only);
	}
	FREE_NULL_BITMAP(heavy_load_bit);

	return error_code;
}

/* 
 * _node_load_bitmaps - given a bitmap of nodes, create three new bitmaps
 *	indicative of the load on those nodes
 * IN bitmap             - map of nodes to test
 * OUT no_load_bitmap    - nodes from bitmap with no jobs
 * OUT light_load_bitmap - nodes from bitmap with one job
 * OUT heavy_load_bitmap - nodes from bitmap with two or more jobs
 * NOTE: caller must free the created bitmaps
 */
static void
_node_load_bitmaps(bitstr_t * bitmap, bitstr_t ** no_load_bit, 
		bitstr_t ** light_load_bit, bitstr_t ** heavy_load_bit)
{
	int i, load;
	bitoff_t size = bit_size(bitmap);
	bitstr_t *bitmap0 = bit_alloc(size);
	bitstr_t *bitmap1 = bit_alloc(size);
	bitstr_t *bitmap2 = bit_alloc(size);

	if ((bitmap0 == NULL) || (bitmap1 == NULL) || (bitmap2 == NULL))
		fatal("bit_alloc malloc failure");

	for (i = 0; i < size; i++) {
		if (!bit_test(bitmap, i))
			continue;
		load = node_record_table_ptr[i].run_job_cnt;
		if      (load == 0)
			bit_set(bitmap0, i);
		else if (load == 1)
			bit_set(bitmap1, i);
		else
			bit_set(bitmap2, i);
	}
	
	*no_load_bit    = bitmap0;
	*light_load_bit = bitmap1;
	*heavy_load_bit = bitmap2;
}

/*
 * Decide if a job can share nodes with other jobs based on the
 * following three input parameters:
 *
 * IN user_flag - may be 0 (do not share nodes), 1 (node sharing allowed),
 *                or any other number means "don't care"
 * IN part_enum - current partition's node sharing policy
 * IN cons_res_flag - 1 if the consumable resources flag is enable, 0 otherwise
 *
 * RET - 1 if nodes can be shared, 0 if nodes cannot be shared
 */
static int
_resolve_shared_status(uint16_t user_flag, uint16_t part_enum,
		       int cons_res_flag)
{
	int shared;

	if (cons_res_flag) {
		/*
		 * Consuable resources will always share nodes by default,
		 * the user has to explicitly disable sharing to
		 * get exclusive nodes.
		 */
		shared = user_flag == 0 ? 0 : 1;
	} else {
		/* The partition sharing option is only used if
		 * the consumable resources plugin is NOT in use.
		 */
		if (part_enum == SHARED_FORCE)   /* shared=force */
			shared = 1;
		else if (part_enum == SHARED_NO) /* can't share */
			shared = 0;
		else
			shared = user_flag == 1 ? 1 : 0;
	}

	return shared;
}

Moe Jette's avatar
Moe Jette committed
/*
 * _pick_best_nodes - from a weigh order list of all nodes satisfying a 
 *	job's specifications, select the "best" for use
 * IN node_set_ptr - pointer to node specification information
 * IN node_set_size - number of entries in records pointed to by node_set_ptr
 * OUT select_bitmap - returns bitmap of selected nodes, must FREE_NULL_BITMAP
 * IN job_ptr - pointer to job being scheduled
 * IN part_ptr - pointer to the partition in which the job is being scheduled
 * IN min_nodes - minimum count of nodes required by the job
 * IN max_nodes - maximum count of nodes required by the job (0==no limit)
 * IN req_nodes - requested (or desired) count of nodes
 * RET SLURM_SUCCESS on success, 
 *	ESLURM_NODES_BUSY if request can not be satisfied now, 
 *	ESLURM_REQUESTED_NODE_CONFIG_UNAVAILABLE if request can never 
 *	be satisfied , or
 *	ESLURM_REQUESTED_PART_CONFIG_UNAVAILABLE if the job can not be 
 *	initiated until the parition's configuration changes
 * NOTE: the caller must FREE_NULL_BITMAP memory pointed to by select_bitmap
 * Notes: The algorithm is
 *	1) If required node list is specified, determine implicitly required
 *	   processor and node count 
 *	2) Determine how many disjoint required "features" are represented 
 *	3) For each feature: find matching node table entries, identify nodes 
 *	   that are up and available (idle or shared) and add them to a bit 
 *	4) If nodes _not_ shared then call select_g_job_test() to select the 
 *	   "best" of those based upon topology, else call _pick_best_load()
 *	   to pick the "best" nodes in terms of workload
 *	5) If request can't be satisfied now, execute select_g_job_test() 
 *	   against the list of nodes that exist in any state (perhaps DOWN 
 *	   DRAINED or ALLOCATED) to determine if the request can
 *         ever be satified.
Moe Jette's avatar
Moe Jette committed
 */
static int
_pick_best_nodes(struct node_set *node_set_ptr, int node_set_size,
		 bitstr_t ** select_bitmap, struct job_record *job_ptr,
		 struct part_record *part_ptr,
		 uint32_t min_nodes, uint32_t max_nodes, uint32_t req_nodes)
	int error_code = SLURM_SUCCESS, i, j, pick_code;
	int total_nodes = 0, total_cpus = 0;	/* total resources configured 
						 * in partition */
	int avail_nodes = 0, avail_cpus = 0;	/* resources available for 
						 * use now */
	bitstr_t *avail_bitmap = NULL, *total_bitmap = NULL;
	bitstr_t *partially_idle_node_bitmap = NULL, *possible_bitmap = NULL;
	int max_feature, min_feature;
	bool runable_ever  = false;	/* Job can ever run */
	bool runable_avail = false;	/* Job can run with available nodes */
		info("_pick_best_nodes: empty node set for selection");
		return ESLURM_REQUESTED_NODE_CONFIG_UNAVAILABLE;
        /* Is Consumable Resources enabled? */
        error_code = select_g_get_info_from_plugin (SELECT_CR_PLUGIN, 
						    &cr_enabled);
        if (error_code != SLURM_SUCCESS)
                return error_code;

	shared = _resolve_shared_status(job_ptr->details->shared,
					part_ptr->shared, cr_enabled);
	job_ptr->details->shared = shared;

        if (cr_enabled) {
                job_ptr->cr_enabled = cr_enabled; /* CR enabled for this job */

                debug3(" Is this Job %u in exclusive mode? %d cr_enabled %d", 
		       job_ptr->job_id, shared, cr_enabled);
			partially_idle_node_bitmap = bit_copy(idle_node_bitmap);
		} else {
			/* Update partially_idle_node_bitmap to reflect the
			 * idle and partially idle nodes */
			error_code = select_g_get_info_from_plugin (
					SELECT_CR_BITMAP, 
					&partially_idle_node_bitmap);
		}

                if (error_code != SLURM_SUCCESS) {
                       FREE_NULL_BITMAP(partially_idle_node_bitmap);
                       return error_code;
                }
        }

	if (job_ptr->details->req_node_bitmap) {  /* specific nodes required */
		/* we have already confirmed that all of these nodes have a
		 * usable configuration and are in the proper partition */
			total_nodes = bit_set_count(
				job_ptr->details->req_node_bitmap);
		if (job_ptr->num_procs != 0) {
			if (cr_enabled) {
				error_code = select_g_get_extra_jobinfo (
					NULL, 
					job_ptr, 
					SELECT_CR_CPU_COUNT, 
					&total_cpus);
				if (error_code != SLURM_SUCCESS) {
					FREE_NULL_BITMAP(
						partially_idle_node_bitmap);
					return error_code;
			}
                        total_cpus = count_cpus(
				job_ptr->details->req_node_bitmap);
		if (total_nodes > max_nodes) {
			/* exceeds node limit */
                        if (cr_enabled) 
                                FREE_NULL_BITMAP(partially_idle_node_bitmap);
			return ESLURM_REQUESTED_PART_CONFIG_UNAVAILABLE;
		if ((min_nodes <= total_nodes) && 
		    (max_nodes <= min_nodes) &&
		    (job_ptr->num_procs <= total_cpus )) {
			if (!bit_super_set(job_ptr->details->req_node_bitmap, 
                                        avail_node_bitmap)) {
                                if (cr_enabled) 
                                       FREE_NULL_BITMAP(
					       partially_idle_node_bitmap);
				return ESLURM_REQUESTED_PART_CONFIG_UNAVAILABLE;
				if (!bit_super_set(job_ptr->details->
						   req_node_bitmap, 
                                                   partially_idle_node_bitmap)) {
                                        FREE_NULL_BITMAP(
						partially_idle_node_bitmap);
				if (!bit_super_set(job_ptr->details->
						   req_node_bitmap, 
                                                   share_node_bitmap)) {
                                        if (cr_enabled) 
                                          FREE_NULL_BITMAP(
						  partially_idle_node_bitmap);
				if (!bit_super_set(job_ptr->details->
						   req_node_bitmap, 
                                                   idle_node_bitmap)) {
                                        if (cr_enabled) 
						FREE_NULL_BITMAP(
							partially_idle_node_bitmap);
			/* still must go through select_g_job_test() to 
			 * determine validity of request and/or perform
			 * set-up before job launch */
		total_nodes = total_cpus = 0;	/* reinitialize */

	/* identify how many feature sets we have (e.g. "[fs1|fs2|fs3|fs4]" */
	max_feature = min_feature = node_set_ptr[0].feature;
	for (i = 1; i < node_set_size; i++) {
		if (node_set_ptr[i].feature > max_feature)
			max_feature = node_set_ptr[i].feature;
		if (node_set_ptr[i].feature < min_feature)
			min_feature = node_set_ptr[i].feature;
	for (j = min_feature; j <= max_feature; j++) {
		/* we use this var to go straight down the list if the
		 * first one doesn't work we go to the next until the
		 * list is empty.
		 */
		int tries = 0;
		for (i = 0; i < node_set_size; i++) {
			if (node_set_ptr[i].feature != j)
				continue;
			if (!runable_ever) {
                                int cr_disabled = 0;
			        error_code = _add_node_set_info(
					&node_set_ptr[i],
					&total_bitmap, 
					&total_nodes, &total_cpus,
					cr_disabled);
				if (error_code != SLURM_SUCCESS) {
					if (cr_enabled) {
						FREE_NULL_BITMAP(
							partially_idle_node_bitmap);
					}
					FREE_NULL_BITMAP(possible_bitmap);
			bit_and(node_set_ptr[i].my_bitmap, avail_node_bitmap);
                        if (cr_enabled) {
                                bit_and(node_set_ptr[i].my_bitmap,
				        partially_idle_node_bitmap);
			} else if (shared) {
Danny Auble's avatar
Danny Auble committed
#ifdef HAVE_BG
				/* If any nodes which can be used have jobs in 
				 * COMPLETING state then do not schedule the  
				 * job, this give time to insure Epilog 
				 * completes before possibly scheduling another
				 * job to the same bgblock. We also want to 
				 * route the job to the smallest usable block*/
				bit_and(node_set_ptr[i].my_bitmap,
					share_node_bitmap);
				for (ni = 0; ni < node_record_count; ni++) {
Danny Auble's avatar
Danny Auble committed
					if (node_record_table_ptr[ni].
					    node_state & NODE_STATE_COMPLETING)
						continue;
				}
#else
				bit_and(node_set_ptr[i].my_bitmap,
					share_node_bitmap);
				pick_light_load = true;
#endif
				bit_and(node_set_ptr[i].my_bitmap,
					idle_node_bitmap);
				bit_set_count(node_set_ptr[i].my_bitmap);
			error_code = _add_node_set_info(&node_set_ptr[i], 
							&avail_bitmap, 
                                                        &avail_nodes, 
							&avail_cpus, 
                                                        cr_enabled);
                        if (error_code != SLURM_SUCCESS) {
                                if (cr_enabled) 
                                        FREE_NULL_BITMAP(
						partially_idle_node_bitmap);
				FREE_NULL_BITMAP(total_bitmap);
				FREE_NULL_BITMAP(avail_bitmap);
				FREE_NULL_BITMAP(possible_bitmap);
			if ((job_ptr->details->req_node_bitmap) &&
			    (!bit_super_set(job_ptr->details->req_node_bitmap, 
					avail_bitmap)))
			if ((avail_nodes  < min_nodes) ||
			    ((req_nodes   > min_nodes) && 
			     (avail_nodes < req_nodes)))
				continue;	/* Keep accumulating nodes */
			if (slurmctld_conf.fast_schedule
			&&  (avail_cpus   < job_ptr->num_procs))
				continue;	/* Keep accumulating CPUs */
				pick_code = _pick_best_load(job_ptr, 
							    avail_bitmap, 
							    min_nodes, 
							    max_nodes,
							    false);
			} else {
				pick_code = select_g_job_test(job_ptr, 
							      avail_bitmap, 
							      min_nodes, 
							      max_nodes,
			if (pick_code == SLURM_SUCCESS) {
				if (bit_set_count(avail_bitmap) > max_nodes) {
					/* end of tests for this feature */
					avail_nodes = 0; 
					break;
				}
				FREE_NULL_BITMAP(total_bitmap);
				FREE_NULL_BITMAP(possible_bitmap);
 				         FREE_NULL_BITMAP(
						 partially_idle_node_bitmap);
				*select_bitmap = avail_bitmap;
				return SLURM_SUCCESS;
			} else {
				/* reset the counters and start from the
				 * next node in the list */
				FREE_NULL_BITMAP(avail_bitmap);
				avail_nodes = 0;
				avail_cpus = 0;
				tries++;
				i = tries;
		/* try to get req_nodes now for this feature */
		if ((req_nodes   >  min_nodes) && 
		    (avail_nodes >= min_nodes) &&
		    (avail_nodes <  req_nodes)) {
			pick_code = select_g_job_test(job_ptr, avail_bitmap, 
						      min_nodes, max_nodes,
			if ((pick_code == SLURM_SUCCESS) &&
			     (bit_set_count(avail_bitmap) <= max_nodes)) {
				FREE_NULL_BITMAP(total_bitmap);
				FREE_NULL_BITMAP(possible_bitmap);
					FREE_NULL_BITMAP(
						partially_idle_node_bitmap);
				*select_bitmap = avail_bitmap;
				return SLURM_SUCCESS;
			}
		}

		/* determine if job could possibly run (if all configured 
		 * nodes available) */
		if ((!runable_ever || !runable_avail)
		    &&  (total_nodes >= min_nodes)
		    &&  ((slurmctld_conf.fast_schedule == 0) ||
			 (total_cpus >= job_ptr->num_procs))
		    &&  ((job_ptr->details->req_node_bitmap == NULL) ||
			 (bit_super_set(job_ptr->details->req_node_bitmap, 
					total_bitmap)))) {
			if (!runable_avail) {
				FREE_NULL_BITMAP(avail_bitmap);
				avail_bitmap = bit_copy(total_bitmap);
				if (avail_bitmap == NULL)
					fatal("bit_copy malloc failure");
				bit_and(avail_bitmap, avail_node_bitmap);
				pick_code = select_g_job_test(job_ptr, 
							      avail_bitmap, 
							      min_nodes, 
							      max_nodes,
							      true);
                                if (cr_enabled)
                                        job_ptr->cr_enabled = 1;
				if (pick_code == SLURM_SUCCESS) {
					runable_ever  = true;
					if (bit_set_count(avail_bitmap) <=
					     max_nodes)
					possible_bitmap = avail_bitmap;
					avail_bitmap = NULL;
				pick_code = select_g_job_test(job_ptr, 
							      total_bitmap, 
							      min_nodes, 
							      max_nodes,
							      true);
                                if (cr_enabled)
                                        job_ptr->cr_enabled = 1;
				if (pick_code == SLURM_SUCCESS) {
					possible_bitmap = total_bitmap;
					total_bitmap = NULL;
		FREE_NULL_BITMAP(avail_bitmap);
		FREE_NULL_BITMAP(total_bitmap);
		if (error_code != SLURM_SUCCESS)
        if (cr_enabled) 
                FREE_NULL_BITMAP(partially_idle_node_bitmap);

	/* The job is not able to start right now, return a 
	 * value indicating when the job can start */
	if (!runable_avail)
		error_code = ESLURM_REQUESTED_PART_CONFIG_UNAVAILABLE;
	if (!runable_ever) {
		error_code = ESLURM_REQUESTED_NODE_CONFIG_UNAVAILABLE;
		info("_pick_best_nodes: job never runnable");
	if (error_code == SLURM_SUCCESS) {
 * _add_node_set_info - add info in node_set_ptr to node_bitmap
 * IN node_set_ptr    - node set info
 * IN/OUT node_bitmap - add nodes in set to this bitmap
 * IN/OUT node_cnt    - add count of nodes in set to this total
 * IN/OUT cpu_cnt     - add count of cpus in set to this total
 * IN cr_enabled      - specify if consumable resources (of processors) is enabled
_add_node_set_info(struct node_set *node_set_ptr, 
                  bitstr_t ** node_bitmap, 
                  int *node_cnt, int *cpu_cnt, int cr_enabled)
        int error_code = SLURM_SUCCESS, i;

        xassert(node_set_ptr->my_bitmap);

        if (*node_bitmap)
                bit_or(*node_bitmap, node_set_ptr->my_bitmap);
        else {
                *node_bitmap = bit_copy(node_set_ptr->my_bitmap);
			fatal("bit_copy malloc failure");
        }

        if (cr_enabled == 0) {
                *node_cnt += node_set_ptr->nodes;
                *cpu_cnt  += node_set_ptr->nodes * node_set_ptr->cpus_per_node;
        } else {
                for (i = 0; i < node_record_count; i++) {
                        if (bit_test (node_set_ptr->my_bitmap, i) == 0)
                        error_code = select_g_get_select_nodeinfo(
				&node_record_table_ptr[i], 
				SELECT_CR_USED_CPUS, 
				&allocated_cpus);
                        if (error_code != SLURM_SUCCESS) {
                               error(" cons_res: Invalid Node reference", 
                                     node_record_table_ptr[i]);
                               return error_code;
                        }
 
			*node_cnt += 1;
			*cpu_cnt  += node_set_ptr->cpus_per_node - 
					allocated_cpus;                       
		debug3(" cons_res: _add_node_set_info node_cnt %d cpu_cnt %d ",
			*node_cnt, *cpu_cnt);
 * select_nodes - select and allocate nodes to a specific job
 * IN job_ptr - pointer to the job record
 * IN test_only - if set do not allocate nodes, just confirm they  
 *	could be allocated now
 * IN select_node_bitmap - bitmap of nodes to be used for the
 *	job's resource allocation (not returned if NULL), caller
 *	must free
 * RET 0 on success, ESLURM code from slurm_errno.h otherwise
 * globals: list_part - global list of partition info
 *	default_part_loc - pointer to default partition 
 *	config_list - global list of node configuration info
 * Notes: The algorithm is
 *	1) Build a table (node_set_ptr) of nodes with the requisite 
 *	   configuration. Each table entry includes their weight, 
 *	   node_list, features, etc.
 *	2) Call _pick_best_nodes() to select those nodes best satisfying 
 *	   the request, (e.g. best-fit or other criterion)
 *	3) Call allocate_nodes() to perform the actual allocation
extern int select_nodes(struct job_record *job_ptr, bool test_only,
		bitstr_t **select_node_bitmap)
	int error_code = SLURM_SUCCESS, i, node_set_size = 0;
	bitstr_t *select_bitmap = NULL;
	struct job_details *detail_ptr = job_ptr->details;
	struct node_set *node_set_ptr = NULL;
	struct part_record *part_ptr = job_ptr->part_ptr;
	uint32_t min_nodes, max_nodes, req_nodes;
	enum job_wait_reason fail_reason;
	xassert(job_ptr);
	xassert(job_ptr->magic == JOB_MAGIC);
	if ((job_ptr->user_id == 0) || (job_ptr->user_id == getuid()))
		super_user = true;

	/* identify partition */
	if (part_ptr == NULL) {
		part_ptr = find_part_record(job_ptr->partition);
		job_ptr->part_ptr = part_ptr;
		error("partition pointer reset for job %u, part %s",
		      job_ptr->job_id, job_ptr->partition);
	}
	/* Confirm that partition is up and has compatible nodes limits */
	fail_reason = WAIT_NO_REASON;
	if (part_ptr->state_up == 0)
		fail_reason = WAIT_PART_STATE;
	else if (job_ptr->priority == 0)	/* user or administrator hold */
		fail_reason = WAIT_HELD;
	else if (super_user)
		;	/* ignore any time or node count limits */
	else if ((job_ptr->time_limit != NO_VAL) &&
		 (job_ptr->time_limit > part_ptr->max_time))
		fail_reason = WAIT_PART_TIME_LIMIT;
	else if (((job_ptr->details->max_nodes != 0) &&
	          (job_ptr->details->max_nodes < part_ptr->min_nodes)) ||
	         (job_ptr->details->min_nodes > part_ptr->max_nodes))
		 fail_reason = WAIT_PART_NODE_LIMIT;
	if (fail_reason != WAIT_NO_REASON) {
		if (detail_ptr)
			detail_ptr->wait_reason = fail_reason;
		last_job_update = time(NULL);
		if (job_ptr->priority == 0)	/* user/admin hold */
			return ESLURM_JOB_HELD;
		job_ptr->priority = 1;	/* sys hold, move to end of queue */
		return ESLURM_REQUESTED_PART_CONFIG_UNAVAILABLE;

	/* build sets of usable nodes based upon their configuration */
	error_code = _build_node_list(job_ptr, &node_set_ptr, &node_set_size);
	if (error_code)
		return error_code;

	/* insure that selected nodes in these node sets */
	if (job_ptr->details->req_node_bitmap) {
		error_code = _nodes_in_sets(job_ptr->details->req_node_bitmap, 
					    node_set_ptr, node_set_size);
		if (error_code) {
			info("No nodes satisfy requirements for JobId=%u",
	/* enforce both user's and partition's node limits */
	/* info("req: %u-%u, %u", job_ptr->details->min_nodes,
	   job_ptr->details->max_nodes, part_ptr->max_nodes); */
	if (super_user) {
		min_nodes = job_ptr->details->min_nodes;
	} else {
		min_nodes = MAX(job_ptr->details->min_nodes, 
				part_ptr->min_nodes);
	}
	if (job_ptr->details->max_nodes == 0) {
		if (super_user)
			max_nodes = INFINITE;
		else
			max_nodes = part_ptr->max_nodes;
	} else if (super_user)
		max_nodes = job_ptr->details->max_nodes;
	else
		max_nodes = MIN(job_ptr->details->max_nodes, 
				part_ptr->max_nodes);
	max_nodes = MIN(max_nodes, 500000);	/* prevent overflows */
	if (job_ptr->details->max_nodes)
		req_nodes = max_nodes;
	else
		req_nodes = min_nodes;
	/* info("nodes:%u:%u:%u", min_nodes, req_nodes, max_nodes); */
	if (max_nodes < min_nodes) {
		error_code = ESLURM_REQUESTED_PART_CONFIG_UNAVAILABLE;
		error_code = _pick_best_nodes(node_set_ptr, node_set_size,
					      &select_bitmap, job_ptr,
					      part_ptr, min_nodes, max_nodes,
					      req_nodes);
		if (detail_ptr)
			detail_ptr->wait_reason = WAIT_RESOURCES;
		if (error_code == ESLURM_REQUESTED_PART_CONFIG_UNAVAILABLE) {
			/* Required nodes are down or 
			 * too many nodes requested */
			debug3("JobId=%u not runnable with present config",
			if (job_ptr->priority != 0)  /* Move to end of queue */
				job_ptr->priority = 1;
			last_job_update = time(NULL);
		} else if (error_code == ESLURM_NODES_BUSY)
			slurm_sched_job_is_pending();
	if (test_only) {	/* set if job not highest priority */
		slurm_sched_job_is_pending();
Moe Jette's avatar
Moe Jette committed
		error_code = SLURM_SUCCESS;
		goto cleanup;