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/*****************************************************************************\
* node_scheduler.c - select and allocated nodes to jobs
* Note: there is a global node table (node_record_table_ptr)
*****************************************************************************
* Copyright (C) 2002 The Regents of the University of California.
* Produced at Lawrence Livermore National Laboratory (cf, DISCLAIMER).
* Written by Moe Jette <jette1@llnl.gov>
* UCRL-CODE-2002-040.
*
* This file is part of SLURM, a resource management program.
* For details, see <http://www.llnl.gov/linux/slurm/>.
*
* SLURM is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* SLURM is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with SLURM; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
\*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <errno.h>
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <syslog.h>
#include <unistd.h>
#include "src/common/hostlist.h"
#include "src/common/slurm_errno.h"
#include "src/common/xmalloc.h"
#include "src/slurmctld/agent.h"
#include "src/slurmctld/slurmctld.h"
#define BUF_SIZE 1024
struct node_set { /* set of nodes with same configuration */
uint32_t cpus_per_node;
uint32_t nodes;
uint32_t weight;
int feature;
bitstr_t *my_bitmap;
static int _match_feature(char *seek, char *available);
static int _pick_best_quadrics(bitstr_t * bitmap, bitstr_t * req_bitmap,
int req_nodes, int req_cpus,
int consecutive);
static int _pick_best_nodes(struct node_set *node_set_ptr,
int node_set_size, bitstr_t ** req_bitmap,
uint32_t req_cpus, uint32_t req_nodes,
int contiguous, int shared,
uint32_t max_nodes);
static int _valid_features(char *requested, char *available);
/* allocate_nodes - change state of specified nodes to NODE_STATE_ALLOCATED
* IN bitmap - map of nodes to be allocated
* globals: node_record_count - number of nodes in the system
* node_record_table_ptr - pointer to global node table
* last_node_update - last update time of node table
void allocate_nodes(unsigned *bitmap)
last_node_update = time(NULL);
for (i = 0; i < node_record_count; i++) {
if (bit_test(bitmap, i) == 0)
continue;
node_record_table_ptr[i].node_state = NODE_STATE_ALLOCATED;
bit_clear(idle_node_bitmap, i);
return;
}
* count_cpus - report how many cpus are associated with the identified nodes
* IN bitmap - map of nodes to tally
* RET cpu count
* globals: node_record_count - number of nodes configured
* node_record_table_ptr - pointer to global node table
int count_cpus(unsigned *bitmap)
int i, sum;
sum = 0;
for (i = 0; i < node_record_count; i++) {
if (bit_test(bitmap, i) != 1)
continue;
sum += node_record_table_ptr[i].cpus;
return sum;
}
/*
* deallocate_nodes - for a given job, deallocate its nodes and make
* their state NODE_STATE_IDLE
* IN job_ptr - pointer to terminating job
* globals: node_record_count - number of nodes in the system
* node_record_table_ptr - pointer to global node table
*/
void deallocate_nodes(struct job_record *job_ptr)
{
int i;
revoke_credential_msg_t *revoke_job_cred;
agent_arg_t *agent_args;
pthread_attr_t attr_agent;
pthread_t thread_agent;
uint16_t no_resp_flag, base_state;
agent_args = xmalloc(sizeof(agent_arg_t));
agent_args->msg_type = REQUEST_REVOKE_JOB_CREDENTIAL;
revoke_job_cred = xmalloc(sizeof(revoke_credential_msg_t));
last_node_update = time(NULL);
revoke_job_cred->job_id = job_ptr->job_id;
revoke_job_cred->expiration_time =
job_ptr->details->credential.expiration_time;
memset((void *) revoke_job_cred->signature, 0,
sizeof(revoke_job_cred->signature));
for (i = 0; i < node_record_count; i++) {
if (bit_test(job_ptr->node_bitmap, i) == 0)
if ((agent_args->node_count + 1) > buf_rec_size) {
xrealloc((agent_args->slurm_addr),
(sizeof(struct sockaddr_in) *
buf_rec_size));
xrealloc((agent_args->node_names),
(MAX_NAME_LEN * buf_rec_size));
agent_args->slurm_addr[agent_args->node_count] =
node_record_table_ptr[i].slurm_addr;
strncpy(&agent_args->
node_names[MAX_NAME_LEN * agent_args->node_count],
node_record_table_ptr[i].name, MAX_NAME_LEN);
agent_args->node_count++;
base_state =
node_record_table_ptr[i].
node_state & (~NODE_STATE_NO_RESPOND);
no_resp_flag =
node_record_table_ptr[i].
node_state & NODE_STATE_NO_RESPOND;
if (base_state == NODE_STATE_DRAINING) {
node_record_table_ptr[i].node_state =
NODE_STATE_DRAINED;
bit_clear(idle_node_bitmap, i);
bit_clear(up_node_bitmap, i);
} else {
node_record_table_ptr[i].node_state =
NODE_STATE_IDLE | no_resp_flag;
bit_set(idle_node_bitmap, i);
agent_args->msg_args = revoke_job_cred;
debug("Spawning revoke credential agent");
if (pthread_attr_init(&attr_agent))
fatal("pthread_attr_init error %m");
if (pthread_attr_setdetachstate
(&attr_agent, PTHREAD_CREATE_DETACHED))
error("pthread_attr_setdetachstate error %m");
#ifdef PTHREAD_SCOPE_SYSTEM
if (pthread_attr_setscope(&attr_agent, PTHREAD_SCOPE_SYSTEM))
error("pthread_attr_setscope error %m");
#endif
if (pthread_create
(&thread_agent, &attr_agent, agent, (void *) agent_args)) {
error("pthread_create error %m");
sleep(1); /* sleep and try once more */
if (pthread_create
(&thread_agent, &attr_agent, agent,
(void *) agent_args))
fatal("pthread_create error %m");
}
return;
}
* _match_feature - determine if the desired feature is one of those available
* IN seek - desired feature
* IN available - comma separated list of availablefeatures
* RET 1 if found, 0 otherwise
static int _match_feature(char *seek, char *available)
char *tmp_available, *str_ptr3, *str_ptr4;
int found;
if (seek == NULL)
return 1; /* nothing to look for */
if (available == NULL)
return SLURM_SUCCESS; /* nothing to find */
tmp_available = xmalloc(strlen(available) + 1);
strcpy(tmp_available, available);
found = 0;
str_ptr3 = (char *) strtok_r(tmp_available, ",", &str_ptr4);
while (str_ptr3) {
if (strcmp(seek, str_ptr3) == 0) { /* we have a match */
found = 1;
break;
}
str_ptr3 = (char *) strtok_r(NULL, ",", &str_ptr4);
xfree(tmp_available);
return found;
}
* _pick_best_quadrics - Given a specification of scheduling requirements,
* identify the nodes which "best" satify the request.
* "best" is defined as either single set of consecutive nodes satisfying
* the request and leaving the minimum number of unused nodes OR
* the fewest number of consecutive node sets
* IN/OUT bitmap - usable nodes are set on input, nodes not required to
* satisfy the request are cleared, other left set
* IN req_bitmap - map of required nodes
* IN req_nodes - count of required nodes
* IN req_cpus - count of required processors
* IN consecutive - allocated nodes must be consecutive if set
* RET zero on success, EINVAL otherwise
* globals: node_record_count - count of nodes configured
* node_record_table_ptr - pointer to global node table
* NOTE: bitmap must be a superset of req_nodes at the time that
* _pick_best_quadrics is called
static int
_pick_best_quadrics(bitstr_t * bitmap, bitstr_t * req_bitmap,
int req_nodes, int req_cpus, int consecutive)
int i, index, error_code, sufficient;
int *consec_nodes; /* how many nodes we can add from this
* consecutive set of nodes */
int *consec_cpus; /* how many nodes we can add from this
* consecutive set of nodes */
int *consec_start; /* where this consecutive set starts (index) */
int *consec_end; /* where this consecutive set ends (index) */
int *consec_req; /* are nodes from this set required
* (in req_bitmap) */
int consec_index, consec_size;
int rem_cpus, rem_nodes; /* remaining resources required */
int best_fit_nodes, best_fit_cpus, best_fit_req;
int best_fit_location = 0, best_fit_sufficient;
if (bitmap == NULL)
fatal("_pick_best_quadrics: bitmap pointer is NULL");
error_code = EINVAL; /* default is no fit */
consec_index = 0;
consec_size = 50; /* start allocation for 50 sets of
* consecutive nodes */
consec_cpus = xmalloc(sizeof(int) * consec_size);
consec_nodes = xmalloc(sizeof(int) * consec_size);
consec_start = xmalloc(sizeof(int) * consec_size);
consec_end = xmalloc(sizeof(int) * consec_size);
consec_req = xmalloc(sizeof(int) * consec_size);

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/* Build table with information about sets of consecutive nodes */
consec_cpus[consec_index] = consec_nodes[consec_index] = 0;
consec_req[consec_index] = -1; /* no required nodes here by default */
rem_cpus = req_cpus;
rem_nodes = req_nodes;
for (index = 0; index < node_record_count; index++) {
if (bit_test(bitmap, index)) {
if (consec_nodes[consec_index] == 0)
consec_start[consec_index] = index;
if (slurmctld_conf.fast_schedule)
/* don't bother checking each node */
i = node_record_table_ptr[index].
config_ptr->cpus;

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else
i = node_record_table_ptr[index].cpus;
if (req_bitmap && bit_test(req_bitmap, index)) {
if (consec_req[consec_index] == -1)
consec_req[consec_index] = index;
} else { /* node not required (yet) */
bit_clear(bitmap, index);
consec_cpus[consec_index] += i;
consec_nodes[consec_index]++;
}
} else if (consec_nodes[consec_index] == 0) {
consec_req[consec_index] = -1;
/* already picked up any required nodes */
/* re-use this record */
consec_end[consec_index] = index - 1;
if (++consec_index >= consec_size) {
consec_size *= 2;
xrealloc(consec_cpus,
sizeof(int) * consec_size);
xrealloc(consec_nodes,
sizeof(int) * consec_size);
xrealloc(consec_start,
sizeof(int) * consec_size);
xrealloc(consec_end,
sizeof(int) * consec_size);
xrealloc(consec_req,
sizeof(int) * consec_size);
}
consec_cpus[consec_index] = 0;
consec_nodes[consec_index] = 0;
consec_req[consec_index] = -1;
}
if (consec_nodes[consec_index] != 0)
consec_end[consec_index++] = index - 1;
#ifdef EXTREME_DEBUG
/* don't compile this, slows things down too much */
debug3("rem_cpus=%d, rem_nodes=%d", rem_cpus, rem_nodes);
for (i = 0; i < consec_index; i++) {
if (consec_req[i] != -1)
debug3
("start=%s, end=%s, nodes=%d, cpus=%d, req=%s",
node_record_table_ptr[consec_start[i]].name,
node_record_table_ptr[consec_end[i]].name,
consec_nodes[i], consec_cpus[i],
node_record_table_ptr[consec_req[i]].name);
debug3("start=%s, end=%s, nodes=%d, cpus=%d",
node_record_table_ptr[consec_start[i]].name,
node_record_table_ptr[consec_end[i]].name,
consec_nodes[i], consec_cpus[i]);
}
#endif

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/* accumulate nodes from these sets of consecutive nodes until */
/* sufficient resources have been accumulated */
while (consec_index) {
best_fit_cpus = best_fit_nodes = best_fit_sufficient = 0;
best_fit_req = -1; /* first required node, -1 if none */
for (i = 0; i < consec_index; i++) {
if (consec_nodes[i] == 0)
continue;
sufficient = ((consec_nodes[i] >= rem_nodes)
&& (consec_cpus[i] >= rem_cpus));
/* if first possibility OR */
/* contains required nodes OR */
/* first set large enough for request OR */
/* tightest fit (less resource waste) OR */
/* nothing yet large enough, but this is biggest */
if ((best_fit_nodes == 0) ||
((best_fit_req == -1) && (consec_req[i] != -1)) ||
(sufficient && (best_fit_sufficient == 0)) ||
(sufficient && (consec_cpus[i] < best_fit_cpus)) ||
((sufficient == 0) &&
(consec_cpus[i] > best_fit_cpus))) {
best_fit_cpus = consec_cpus[i];
best_fit_nodes = consec_nodes[i];
best_fit_location = i;
best_fit_req = consec_req[i];
best_fit_sufficient = sufficient;
if (best_fit_nodes == 0)
break;
if (consecutive && ((best_fit_nodes < rem_nodes)
|| (best_fit_cpus < rem_cpus)))
break; /* no hole large enough */
if (best_fit_req != -1) {
/* This collection of nodes includes required ones
* select nodes from this set, first working up
* then down from the required nodes */
for (i = best_fit_req;
i <= consec_end[best_fit_location]; i++) {
if ((rem_nodes <= 0) && (rem_cpus <= 0))
break;
if (bit_test(bitmap, i))
continue;
bit_set(bitmap, i);
rem_nodes--;
rem_cpus -= node_record_table_ptr[i].cpus;
for (i = (best_fit_req - 1);
i >= consec_start[best_fit_location]; i--) {
if ((rem_nodes <= 0) && (rem_cpus <= 0))
break;
/* if (bit_test(bitmap, i))
continue; cleared above earlier */
bit_set(bitmap, i);
rem_nodes--;
rem_cpus -= node_record_table_ptr[i].cpus;
for (i = consec_start[best_fit_location];
i <= consec_end[best_fit_location]; i++) {
if ((rem_nodes <= 0) && (rem_cpus <= 0))
break;
if (bit_test(bitmap, i))
continue;
bit_set(bitmap, i);
rem_nodes--;
rem_cpus -= node_record_table_ptr[i].cpus;
if ((rem_nodes <= 0) && (rem_cpus <= 0)) {
error_code = 0;
break;
consec_cpus[best_fit_location] = 0;
consec_nodes[best_fit_location] = 0;
if (consec_cpus)
xfree(consec_cpus);
if (consec_nodes)
xfree(consec_nodes);
if (consec_start)
xfree(consec_start);
if (consec_end)
xfree(consec_end);
if (consec_req)
xfree(consec_req);
return error_code;
}
* _pick_best_nodes - from a weigh order table of all nodes satisfying a
* job's specifications, select the "best" for use
* IN node_set_ptr - pointer to node specification information
* IN node_set_size - number of entries in records pointed to by node_set_ptr
* IN/OUT req_bitmap - pointer to bitmap of specific nodes required by the
* job, could be NULL, returns bitmap of selected nodes, must xfree
* IN req_cpus - count of cpus required by the job
* IN req_nodes - count of nodes required by the job
* IN contiguous - 1 if allocated nodes must be contiguous, 0 otherwise
* IN shared - set to 1 if nodes may be shared, 0 otherwise
* IN max_nodes - maximum number of nodes permitted for job,
* INFIITE for no limit (partition limit)
* RET 0 on success, EAGAIN if request can not be satisfied now, EINVAL if
* request can never be satisfied (insufficient contiguous nodes)
* NOTE: the caller must xfree memory pointed to by req_bitmap
* Notes: The algorithm is
* 1) If required node list is specified, determine implicitly required
* processor and node count
* 2) Determine how many disjoint required "features" are represented
* (e.g. "FS1|FS2")
* 3) For each feature: find matching node table entries, identify nodes
* that are up and available (idle or shared) and add them to a bit
* map, call _pick_best_quadrics() to select the "best" of those
* based upon topology
* 4) If request can't be satified now, execute _pick_best_quadrics()
* against the list of nodes that exist in any state (perhaps down
* or busy) to determine if the request can ever be satified.
static int
_pick_best_nodes(struct node_set *node_set_ptr, int node_set_size,
bitstr_t ** req_bitmap, uint32_t req_cpus,
uint32_t req_nodes, int contiguous, int shared,
uint32_t max_nodes)
int total_nodes, total_cpus; /* total resources configured in
partition */
int avail_nodes, avail_cpus; /* resources available for use now */
bitstr_t *avail_bitmap, *total_bitmap;
int max_feature, min_feature;
int avail_set, total_set, runable;
if (node_set_size == 0) {
info("_pick_best_nodes: empty node set for selection");
return EINVAL;
if ((max_nodes != INFINITE) && (req_nodes > max_nodes)) {
info("_pick_best_nodes: more nodes required than partition limit");
return EINVAL;
error_code = 0;
avail_bitmap = total_bitmap = NULL;
avail_nodes = avail_cpus = 0;
total_nodes = total_cpus = 0;
if (req_bitmap[0]) { /* specific nodes required */
/* we have already confirmed that all of these nodes have a
* usable configuration and are in the proper partition */
if (req_nodes != 0)
total_nodes = bit_set_count(req_bitmap[0]);
if (req_cpus != 0)
total_cpus = count_cpus(req_bitmap[0]);
if (total_nodes > max_nodes) {
info("_pick_best_nodes: more nodes required than partition limit");
return EINVAL;
if ((req_nodes <= total_nodes) && (req_cpus <= total_cpus)) {
if (bit_super_set(req_bitmap[0], up_node_bitmap) !=
1)
return EAGAIN;
if ((shared != 1) &&
(bit_super_set(req_bitmap[0], idle_node_bitmap)
!= 1))
return EAGAIN;
return SLURM_SUCCESS; /* user can have selected
* nodes, we're done! */
}
total_nodes = total_cpus = 0; /* reinitialize */
/* identify how many feature sets we have (e.g. "[fs1|fs2|fs3|fs4]" */
max_feature = min_feature = node_set_ptr[0].feature;
for (i = 1; i < node_set_size; i++) {
if (node_set_ptr[i].feature > max_feature)
max_feature = node_set_ptr[i].feature;
if (node_set_ptr[i].feature < min_feature)
min_feature = node_set_ptr[i].feature;
runable = 0; /* assume not runable until proven otherwise */
for (j = min_feature; j <= max_feature; j++) {
avail_set = total_set = 0;
for (i = 0; i < node_set_size; i++) {
if (node_set_ptr[i].feature != j)
continue;
if (runable == 0) {
if (total_set)
bit_or(total_bitmap,
node_set_ptr[i].my_bitmap);
total_bitmap =
bit_copy(node_set_ptr[i].
my_bitmap);
if (total_bitmap == NULL)
fatal
("bit_copy failed to allocate memory");
total_set = 1;
total_nodes += node_set_ptr[i].nodes;
total_cpus +=
(node_set_ptr[i].nodes *
node_set_ptr[i].cpus_per_node);
}
bit_and(node_set_ptr[i].my_bitmap, up_node_bitmap);
if (shared != 1)
bit_and(node_set_ptr[i].my_bitmap,
idle_node_bitmap);
node_set_ptr[i].nodes =
bit_set_count(node_set_ptr[i].my_bitmap);
if (avail_set)
bit_or(avail_bitmap,
node_set_ptr[i].my_bitmap);
avail_bitmap =
bit_copy(node_set_ptr[i].my_bitmap);
if (avail_bitmap == NULL)
fatal
("bit_copy memory allocation failure");
avail_set = 1;
avail_nodes += node_set_ptr[i].nodes;
avail_cpus +=
(node_set_ptr[i].nodes *
node_set_ptr[i].cpus_per_node);
if ((req_bitmap[0])
&& (bit_super_set(req_bitmap[0], avail_bitmap)
== 0))
continue;
if (avail_nodes < req_nodes)
continue;
if (avail_cpus < req_cpus)
continue;
pick_code =
_pick_best_quadrics(avail_bitmap,
req_bitmap[0], req_nodes,
req_cpus, contiguous);
if ((pick_code == 0) && (max_nodes != INFINITE)
&& (bit_set_count(avail_bitmap) > max_nodes)) {
info("_pick_best_nodes: too many nodes selected %u partition maximum is %u",
bit_set_count(avail_bitmap), max_nodes);
error_code = EINVAL;
break;
if (pick_code == 0) {
if (total_bitmap)
bit_free(total_bitmap);
if (req_bitmap[0])
bit_free(req_bitmap[0]);
req_bitmap[0] = avail_bitmap;
/* determine if job could possibly run (if configured
* nodes all available) */
if ((error_code == 0) && (runable == 0) &&
(total_nodes >= req_nodes) && (total_cpus >= req_cpus)
&& ((req_bitmap[0] == NULL)
|| (bit_super_set(req_bitmap[0], total_bitmap) ==
1)) && ((max_nodes == INFINITE)
|| (req_nodes <= max_nodes))) {
pick_code =
_pick_best_quadrics(total_bitmap,
req_bitmap[0], req_nodes,
req_cpus, contiguous);
if ((pick_code == 0) && (max_nodes != INFINITE)
&& (bit_set_count(total_bitmap) > max_nodes)) {
error_code = EINVAL;
info("_pick_best_nodes: %u nodes selected, max is %u",
bit_set_count(avail_bitmap), max_nodes);
}
if (pick_code == 0)
runable = 1;
if (avail_bitmap)
bit_free(avail_bitmap);
if (total_bitmap)
bit_free(total_bitmap);
avail_bitmap = total_bitmap = NULL;
if (error_code != 0)
break;
if (runable == 0) {
error_code = EINVAL;
info("_pick_best_nodes: job never runnable");
if (error_code == 0)
error_code = EAGAIN;
return error_code;
}
* select_nodes - select and allocate nodes to a specific job
* IN job_ptr - pointer to the job record
* IN test_only - do not allocate nodes, just confirm they could be
* allocated now
* RET 0 on success, ESLURM code from slurm_errno.h otherwise
* globals: list_part - global list of partition info
* default_part_loc - pointer to default partition
* config_list - global list of node configuration info
* Notes: The algorithm is
* 1) Build a table (node_set_ptr) of nodes with the requisite
* configuration. Each table entry includes their weight,
* node_list, features, etc.
* 2) Call _pick_best_nodes() to select those nodes best satisfying
* the request, (e.g. best-fit or other criterion)
* 3) Call allocate_nodes() to perform the actual allocation
int select_nodes(struct job_record *job_ptr, int test_only)
int error_code, i, node_set_index, node_set_size = 0;
bitstr_t *req_bitmap, *scratch_bitmap;
ListIterator config_record_iterator;
struct config_record *config_record_point;
struct node_set *node_set_ptr;
struct part_record *part_ptr;
int tmp_feature, check_node_config;
error_code = SLURM_SUCCESS;
req_bitmap = scratch_bitmap = NULL;
config_record_iterator = (ListIterator) NULL;
node_set_ptr = NULL;
part_ptr = NULL;
if (job_ptr == NULL)
fatal("select_nodes: NULL job pointer value");
if (job_ptr->magic != JOB_MAGIC)
fatal("select_nodes: bad job pointer value");
/* insure that partition exists and is up */
part_ptr = find_part_record(job_ptr->partition);
if (part_ptr == NULL)
fatal("select_nodes: invalid partition name %s for job %u",
job_ptr->partition, job_ptr->job_id);
if (part_ptr->state_up == 0)
return ESLURM_NODES_BUSY;
/* pick up nodes from the weight ordered configuration list */
node_set_index = 0;
node_set_size = 0;
node_set_ptr =
(struct node_set *) xmalloc(sizeof(struct node_set));
node_set_ptr[node_set_size++].my_bitmap = NULL;
if (job_ptr->details->req_node_bitmap) /* insure selected nodes in
this partition */
req_bitmap = bit_copy(job_ptr->details->req_node_bitmap);
config_record_iterator = list_iterator_create(config_list);
if (config_record_iterator == NULL)
fatal
("select_nodes: ListIterator_create unable to allocate memory");
while ((config_record_point = (struct config_record *)
list_next(config_record_iterator))) {
tmp_feature = _valid_features(job_ptr->details->features,
config_record_point->
feature);
if (tmp_feature == 0)
continue;
/* since nodes can register with more resources than defined */
/* in the configuration, we want to use those higher values */
/* for scheduling, but only as needed */
if (slurmctld_conf.fast_schedule)

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committed
check_node_config = 0;
else if ((job_ptr->details->min_procs >
config_record_point->cpus)
|| (job_ptr->details->min_memory >
config_record_point->real_memory)
|| (job_ptr->details->min_tmp_disk >
config_record_point->tmp_disk)) {
check_node_config = 1;
check_node_config = 0;
node_set_ptr[node_set_index].my_bitmap =
bit_copy(config_record_point->node_bitmap);
if (node_set_ptr[node_set_index].my_bitmap == NULL)
fatal("bit_copy memory allocation failure");
bit_and(node_set_ptr[node_set_index].my_bitmap,
part_ptr->node_bitmap);
node_set_ptr[node_set_index].nodes =
bit_set_count(node_set_ptr[node_set_index].my_bitmap);
/* check configuration of individual nodes only if the check */
/* of baseline values in the configuration file are too low. */
/* this will slow the scheduling for very large cluster. */
if (check_node_config
&& (node_set_ptr[node_set_index].nodes != 0)) {
for (i = 0; i < node_record_count; i++) {
if (bit_test
(node_set_ptr[node_set_index].
my_bitmap, i) == 0)
continue;
if ((job_ptr->details->min_procs <=
node_record_table_ptr[i].cpus)
&& (job_ptr->details->min_memory <=
node_record_table_ptr[i].
real_memory)
&& (job_ptr->details->min_tmp_disk <=
node_record_table_ptr[i].tmp_disk))
continue;
bit_clear(node_set_ptr[node_set_index].
my_bitmap, i);
if ((--node_set_ptr[node_set_index].
nodes) == 0)
if (node_set_ptr[node_set_index].nodes == 0) {
bit_free(node_set_ptr[node_set_index].my_bitmap);
node_set_ptr[node_set_index].my_bitmap = NULL;
continue;
if (req_bitmap) {
if (scratch_bitmap)
bit_or(scratch_bitmap,
node_set_ptr[node_set_index].
my_bitmap);
else {
scratch_bitmap =
bit_copy(node_set_ptr[node_set_index].
my_bitmap);
if (scratch_bitmap == NULL)
fatal
("bit_copy memory allocation failure");
}
}
node_set_ptr[node_set_index].cpus_per_node =
config_record_point->cpus;
node_set_ptr[node_set_index].weight =
config_record_point->weight;
node_set_ptr[node_set_index].feature = tmp_feature;
debug
("found %d usable nodes from configuration containing nodes %s",
node_set_ptr[node_set_index].nodes,
config_record_point->nodes);
node_set_index++;
xrealloc(node_set_ptr,
sizeof(struct node_set) * (node_set_index + 1));
node_set_ptr[node_set_size++].my_bitmap = NULL;
if (node_set_index == 0) {
info("select_nodes: no node configurations satisfy requirements procs=%u:mem=%u:disk=%u:feature=%s",
job_ptr->details->min_procs,
job_ptr->details->min_memory,
job_ptr->details->min_tmp_disk,
job_ptr->details->features);
error_code = ESLURM_REQUESTED_NODE_CONFIG_UNAVAILABLE;
goto cleanup;
/* eliminate last (incomplete) node_set record */
if (node_set_ptr[node_set_index].my_bitmap)
bit_free(node_set_ptr[node_set_index].my_bitmap);
node_set_ptr[node_set_index].my_bitmap = NULL;
node_set_size = node_set_index;
if (req_bitmap) {
if ((scratch_bitmap == NULL)
|| (bit_super_set(req_bitmap, scratch_bitmap) != 1)) {
info("select_nodes: requested nodes do not satisfy configurations requirements procs=%u:mem=%u:disk=%u:feature=%s",
job_ptr->details->min_procs,
job_ptr->details->min_memory,
job_ptr->details->min_tmp_disk,
job_ptr->details->features);
error_code =
ESLURM_REQUESTED_NODE_CONFIG_UNAVAILABLE;
goto cleanup;
/* pick the nodes providing a best-fit */
error_code = _pick_best_nodes(node_set_ptr, node_set_size,
&req_bitmap,
job_ptr->details->num_procs,
job_ptr->details->num_nodes,
job_ptr->details->contiguous,
job_ptr->details->shared,
part_ptr->max_nodes);
if (error_code == EAGAIN) {
error_code = ESLURM_NODES_BUSY;
goto cleanup;
if (error_code == EINVAL) {
error_code = ESLURM_REQUESTED_NODE_CONFIG_UNAVAILABLE;
info("select_nodes: no nodes can satisfy job request");
goto cleanup;
if (test_only) {
error_code = SLURM_SUCCESS;
goto cleanup;
/* assign the nodes and stage_in the job */
job_ptr->nodes = bitmap2node_name(req_bitmap);
allocate_nodes(req_bitmap);
job_ptr->node_bitmap = req_bitmap;
build_node_details(job_ptr);
req_bitmap = NULL;
job_ptr->job_state = JOB_RUNNING;
job_ptr->start_time = job_ptr->time_last_active = time(NULL);
if (job_ptr->time_limit == INFINITE)
job_ptr->end_time = INFINITE;
else
job_ptr->end_time =
job_ptr->start_time + (job_ptr->time_limit * 60);
build_job_cred(job_ptr); /* uses end_time set above */
cleanup:
if (req_bitmap)
bit_free(req_bitmap);
if (scratch_bitmap)
bit_free(scratch_bitmap);
if (node_set_ptr) {
for (i = 0; i < node_set_size; i++) {
if (node_set_ptr[i].my_bitmap)
bit_free(node_set_ptr[i].my_bitmap);
xfree(node_set_ptr);
}
if (config_record_iterator)
list_iterator_destroy(config_record_iterator);
return error_code;
}
/*
* build_node_details - set cpu counts and addresses for allocated nodes
* IN job_ptr - pointer to a job record
* NOTE: the arrays cpus_per_node, cpu_count_reps and node_addr in the job
* details record are allocated by build_node_details and must be
* xfreed by the caller, preferably using delete_job_details
void build_node_details(struct job_record *job_ptr)
hostlist_t host_list = NULL;
struct node_record *node_ptr;
char *this_node_name;
int node_inx = 0, cpu_inx = -1;
if ((job_ptr->node_bitmap == NULL) || (job_ptr->nodes == NULL)) {
/* No nodes allocated, we're done... */
job_ptr->num_cpu_groups = 0;
job_ptr->node_cnt = 0;
job_ptr->cpus_per_node = NULL;
job_ptr->cpu_count_reps = NULL;
job_ptr->node_addr = NULL;
}
job_ptr->num_cpu_groups = 0;
job_ptr->node_cnt = bit_set_count(job_ptr->node_bitmap);
job_ptr->cpus_per_node =
xmalloc(sizeof(uint32_t) * job_ptr->node_cnt);
job_ptr->cpu_count_reps =
xmalloc(sizeof(uint32_t) * job_ptr->node_cnt);
job_ptr->node_addr =
xmalloc(sizeof(slurm_addr) * job_ptr->node_cnt);
/* Use hostlist here to insure ordering of info matches that of srun */
if ((host_list = hostlist_create(job_ptr->nodes)) == NULL)
fatal("hostlist_create error for %s: %m", job_ptr->nodes);
while ((this_node_name = hostlist_shift(host_list))) {
node_ptr = find_node_record(this_node_name);
if (node_ptr) {
int usable_cpus;
if (slurmctld_conf.fast_schedule)
usable_cpus = node_ptr->config_ptr->cpus;
else
usable_cpus = node_ptr->cpus;
memcpy(&job_ptr->node_addr[node_inx++],
&node_ptr->slurm_addr, sizeof(slurm_addr));
if ((cpu_inx == -1) ||
(job_ptr->cpus_per_node[cpu_inx] !=
usable_cpus)) {
cpu_inx++;
job_ptr->cpus_per_node[cpu_inx] =
usable_cpus;
job_ptr->cpu_count_reps[cpu_inx] = 1;
} else
job_ptr->cpu_count_reps[cpu_inx]++;
} else {
error("Invalid node %s in job_id %u",
this_node_name, job_ptr->job_id);
free(this_node_name);
}
hostlist_destroy(host_list);
if (job_ptr->node_cnt != node_inx) {
error("Node count mismatch for job_id %u",
job_ptr->job_id);
job_ptr->node_cnt = node_inx;
job_ptr->num_cpu_groups = cpu_inx + 1;
xrealloc(job_ptr->cpus_per_node,
sizeof(uint32_t *) * job_ptr->num_cpu_groups);
xrealloc(job_ptr->cpu_count_reps,
sizeof(uint32_t *) * job_ptr->num_cpu_groups);
* _valid_features - determine if the requested features are satisfied by
* those available
* IN requested - requested features (by a job)
* IN available - available features (on a node)
* RET 0 if request is not satisfied, otherwise an integer indicating which
* mutually exclusive feature is satisfied. for example
* _valid_features("[fs1|fs2|fs3|fs4]", "fs3") returns 3. see the
* slurm administrator and user guides for details. returns 1 if
* requirements are satisfied without mutually exclusive feature list.
static int _valid_features(char *requested, char *available)
char *tmp_requested, *str_ptr1;
int bracket, found, i, option, position, result;
int last_op; /* last operation 0 for or, 1 for and */
int save_op = 0, save_result = 0; /* for bracket support */
if (requested == NULL)
return 1; /* no constraints */
if (available == NULL)
return 0; /* no features */
tmp_requested = xmalloc(strlen(requested) + 1);
strcpy(tmp_requested, requested);
bracket = option = position = 0;
str_ptr1 = tmp_requested; /* start of feature name */
result = last_op = 1; /* assume good for now */
for (i = 0;; i++) {
if (tmp_requested[i] == (char) NULL) {
if (strlen(str_ptr1) == 0)
found = _match_feature(str_ptr1, available);
if (last_op == 1) /* and */
result &= found;
result |= found;