Commit c76ec99f authored by Lukas Tietze's avatar Lukas Tietze

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@book{Haines2019,
title = {Ray Tracing Gems},
editor = {Eric Haines and Tomas Akenine-M\"oller},
publisher = {Apress},
year = {2019},
note ={\url{http://raytracinggems.com}},
}
\ No newline at end of file
title = {Ray Tracing Gems},
editor = {Eric Haines and Tomas Akenine-M\"oller},
publisher = {Apress},
year = {2019},
note ={\url{http://raytracinggems.com}},
}
@article{Whitted1980
author = {Whitted, Turner},
title = {An Improved Illumination Model for Shaded Display},
year = {1980},
issue_date = {June 1980},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
volume = {23},
number = {6},
issn = {0001-0782},
url = {https://doi.org/10.1145/358876.358882},
doi = {10.1145/358876.358882},
journal = {Commun. ACM},
month = jun,
pages = {343–349},
numpages = {7},
keywords = {visible surface algorithms, computer graphics, raster displays, shading, computer animation}
}
@inproceedings{Appel1968,
author = {Appel, Arthur},
title = {Some Techniques for Shading Machine Renderings of Solids},
year = {1968},
isbn = {9781450378970},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/1468075.1468082},
doi = {10.1145/1468075.1468082},
booktitle = {Proceedings of the April 30--May 2, 1968, Spring Joint Computer Conference},
pages = {37–45},
numpages = {9},
location = {Atlantic City, New Jersey},
series = {AFIPS ’68 (Spring)}
}
@inproceedings{Balazs2009,
title={Real-time Volumetric Lighting in Participating Media},
author={Bal{\'a}zs T{\'o}th and Tam{\'a}s Umenhoffer},
booktitle={Eurographics},
year={2009}
}
@inproceedings{Frhstck2011CausticsL,
title={Caustics , Light Shafts , God Rays},
author={Anna Fr{\"u}hst{\"u}ck and Stefanie Prast},
year={2011}
}
@article{Jambusaria2014GodRI,
title={God Rays in Modern Gaming},
author={Utsav Jambusaria and Neerja Katwala and Khushali Deulkar},
journal={International Journal of Computer Applications},
year={2014},
volume={108},
pages={31-33}
}
@article{Papadopoulos2010,
author = {Papadopoulos, Charilaos and Papaioannou, Georgios},
year = {2010},
month = {08},
pages = {},
title = {Realistic Real-time Underwater Caustics and Godrays},
journal = {19th International Conference on Computer Graphics and Vision, GraphiCon'2009 - Conference Proceedings}
}
@inproceedings{Wyman2008,
author = {Wyman, Chris and Ramsey, Shaun},
year = {2008},
month = {09},
pages = {87 - 92},
title = {Interactive Volumetric Shadows in Participating Media with Single-Scattering},
isbn = {978-1-4244-2741-3},
journal = {RT'08 - IEEE/EG Symposium on Interactive Ray Tracing 2008, Proceedings},
doi = {10.1109/RT.2008.4634627}
}
@inproceedings{10.1145/37401.37437,
author = {Nishita, Tomoyuki and Miyawaki, Yasuhiro and Nakamae, Eihachiro},
title = {A Shading Model for Atmospheric Scattering Considering Luminous Intensity Distribution of Light Sources},
year = {1987},
isbn = {0897912276},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/37401.37437},
doi = {10.1145/37401.37437},
booktitle = {Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques},
pages = {303–310},
numpages = {8},
series = {SIGGRAPH ’87}
}
@article{Nishita1987
author = {Nishita, Tomoyuki and Miyawaki, Yasuhiro and Nakamae, Eihachiro},
title = {A Shading Model for Atmospheric Scattering Considering Luminous Intensity Distribution of Light Sources},
year = {1987},
issue_date = {July 1987},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
volume = {21},
number = {4},
issn = {0097-8930},
url = {https://doi.org/10.1145/37402.37437},
doi = {10.1145/37402.37437},
journal = {SIGGRAPH Comput. Graph.},
month = aug,
pages = {303–310},
numpages = {8}
}
@inproceedings{Kajiya1984,
author = {Kajiya, James T. and Von Herzen, Brian P},
title = {Ray Tracing Volume Densities},
year = {1984},
isbn = {0897911385},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/800031.808594},
doi = {10.1145/800031.808594},
booktitle = {Proceedings of the 11th Annual Conference on Computer Graphics and Interactive Techniques},
pages = {165–174},
numpages = {10},
keywords = {Radiative transport, Computer graphics, Raster graphics, Clouds, Stochastic modeling, Simulation of natural phenomena, Light scattering, Particle systems, Ray tracing},
series = {SIGGRAPH ’84}
}
@inproceedings{Jensen1998,
author = {Jensen, Henrik Wann and Christensen, Per H.},
title = {Efficient Simulation of Light Transport in Scenes with Participating Media Using Photon Maps},
year = {1998},
isbn = {0897919998},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/280814.280925},
doi = {10.1145/280814.280925},
booktitle = {Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques},
pages = {311–320},
numpages = {10},
keywords = {nonhomogeneous media, photon map, volume caustics, photon tracing, photo-realism, global illumination, anisotropic scattering, rendering, ray marching, multiple scattering, participating media, light transport},
series = {SIGGRAPH ’98}
}
@article{Iwasaki2002,
author = {Iwasaki, Kei and Dobashi, Yoshinori and Nishita, Tomoyuki},
year = {2002},
month = {12},
pages = {1-11},
title = {An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware},
volume = {21},
journal = {Computer Graphics Forum},
doi = {10.1111/1467-8659.00628}
}
@inproceedings{Dobashi2002,
author = {Dobashi, Yoshinori and Yamamoto, Tsuyoshi and Nishita, Tomoyuki},
title = {Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware},
year = {2002},
isbn = {1581135807},
publisher = {Eurographics Association},
address = {Goslar, DEU},
booktitle = {Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware},
pages = {99–107},
numpages = {9},
location = {Saarbrucken, Germany},
series = {HWWS ’02}
}
@INPROCEEDINGS{Zhou2007,
author = {K. {Zhou} and Q. {Hou} and M. {Gong} and J. {Snyder} and B. {Guo} and H. {Shum}},
booktitle={15th Pacific Conference on Computer Graphics and Applications (PG'07)},
title={Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media},
year={2007},
volume={},
number={},
pages={116-125},
}
@inproceedings{Hu2010,
author = {Hu, Wei and Dong, Zhao and Ihrke, Ivo and Grosch, Thorsten and Yuan, Guodong and Seidel, Hans-Peter},
year = {2010},
month = {02},
pages = {109-117},
title = {Interactive volume caustics in single-scattering media},
journal = {Proceedings of I3D 2010: The 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
doi = {10.1145/1730804.1730822}
}
@inproceedings{Jensen1996,
author = {Jensen, Henrik Wann},
title = {Global Illumination Using Photon Maps},
year = {1996},
isbn = {3211828834},
publisher = {Springer-Verlag},
address = {Berlin, Heidelberg},
booktitle = {Proceedings of the Eurographics Workshop on Rendering Techniques ’96},
pages = {21–30},
numpages = {10},
keywords = {Monte Carlo, ray tracing, photon maps, global illumination},
location = {Porto, Portugal}
}
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