- 17 Dec, 2019 2 commits
- 15 Dec, 2019 1 commit
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Brian authored
-add local/global work group size output -add pre-surface normals (not in a working state)
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- 28 Nov, 2019 1 commit
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Baldur Paulwitz authored
- completely redone project - clean up -> better object oriented programming - shaders (also compute) work - quad works - texture works - set resizable false, becouse reconfiguring the texture is annoying
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- 25 Nov, 2019 1 commit
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Brian authored
-also added some papers -comment checklinked for compute shader since it's not ready yet
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- 23 Nov, 2019 1 commit
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Baldur Paulwitz authored
- compute shader als eigenes programm hinzugefuegt - mehr code zur klassenstruktur konvertiert - update() und draw() in den loop aufgenommen - Quad in der Theorie hinzugefügt -> Problem: Quad wird noch nicht gezeichnet, könnt ihr euch gerne mal anschauen
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- 20 Nov, 2019 1 commit
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Baldur Paulwitz authored
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- 14 Nov, 2019 3 commits
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Brian authored
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Baldur Paulwitz authored
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Baldur Paulwitz authored
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- 09 Nov, 2019 3 commits
- 27 Oct, 2019 3 commits
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Baldur Paulwitz authored
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Baldur Paulwitz authored
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Brian authored
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- 25 Oct, 2019 1 commit
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Baldur Paulwitz authored
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- 22 Oct, 2019 1 commit
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Baldur Paulwitz authored
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