- 30 Dec, 2019 1 commit
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Baldur Heinrich Eckart Paulwitz authored
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- 29 Dec, 2019 2 commits
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Baldur Heinrich Eckart Paulwitz authored
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Baldur Heinrich Eckart Paulwitz authored
Ausarbeitung, morgen mach ich es noch hübscher und überarbeite es noch mal. Bitte fügt dann noch euer Zeug zum Compute Shader ein!
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- 07 Dec, 2019 2 commits
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Brian Philipp authored
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Brian Philipp authored
Brian See merge request !3
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- 28 Nov, 2019 1 commit
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Baldur Paulwitz authored
- completely redone project - clean up -> better object oriented programming - shaders (also compute) work - quad works - texture works - set resizable false, becouse reconfiguring the texture is annoying
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- 25 Nov, 2019 1 commit
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Brian authored
-also added some papers -comment checklinked for compute shader since it's not ready yet
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- 23 Nov, 2019 1 commit
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Baldur Paulwitz authored
- compute shader als eigenes programm hinzugefuegt - mehr code zur klassenstruktur konvertiert - update() und draw() in den loop aufgenommen - Quad in der Theorie hinzugefügt -> Problem: Quad wird noch nicht gezeichnet, könnt ihr euch gerne mal anschauen
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- 20 Nov, 2019 2 commits
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Baldur Paulwitz authored
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Baldur Paulwitz authored
Merge branch 'brian' of https://gitlab.hrz.tu-chemnitz.de/bp59gudo--tu-freiberg.de/mm_raytracer into brian
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- 14 Nov, 2019 4 commits
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Brian authored
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Brian authored
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Baldur Paulwitz authored
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Baldur Paulwitz authored
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- 09 Nov, 2019 4 commits
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Brian authored
some "const char" errors occur
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Brian authored
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Brian authored
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Brian Philipp authored
Glfw working See merge request !1
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- 27 Oct, 2019 4 commits
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Baldur Paulwitz authored
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Baldur Paulwitz authored
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Brian Philipp authored
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Brian authored
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- 25 Oct, 2019 1 commit
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Baldur Paulwitz authored
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- 22 Oct, 2019 1 commit
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Baldur Paulwitz authored
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- 21 Oct, 2019 4 commits
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Brian Philipp authored
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Brian Philipp authored
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Brian Philipp authored
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Brian Philipp authored
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- 09 Oct, 2019 3 commits
- 05 Oct, 2019 4 commits