Commit 792fda12 authored by Brian's avatar Brian

add create compute shader in init

parent 45eba40b
......@@ -98,6 +98,15 @@ GLboolean init(GLFWwindow* window){
//Create the vertex shader:
char* computeShaderSource = readShaderFromFile("shader/compute.glsl");
GLuint computeShader = compileShader(GL_COMPUTE_SHADER, computeShaderSource, "compute shader");
//Create the fragment shader:
char* fragmentShaderSource = readShaderFromFile("shader/fragment.glsl");
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