Commit 5575b40d authored by Brian Philipp's avatar Brian Philipp

Update README.md

(max local and global workgroup output is set)
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# Raytracing with OpenGL
This project is mainly based on the paper [Ray Tracing in One Weekend](paper/Ray_Tracing_in_a_Weekend.pdf) and is for the practical part of the lecture 'Multimedia'.
This project is partly based on several [papers](paper/) and is for the practical part of the lecture 'Multimedia'.
We want to create a raytracer which is able to work on spheres by using OpenGL.
At the beginning we are going to set up a simple camera, making the rays work correctly and set a background.
The next step is to create the mentioned "perfect" sphere/s with a possible diffuse material which provides us to see contact shadows and a 3 dimensionel impression. Furthermore we would like to simulate different kinds of "materials" by changing the reflection sensivity.
In the beginning we set a simple texture for the output instead of a frustum etc., the rays will go into z direction for each pixel and hit a/some sphere/s. The background is set to a default color.
The next step is to create the mentioned "perfect" sphere/s with a possible diffuse material which provides us to see contact shadows and a 3 dimensionel impression.
Furthermore we would like to simulate different kinds of "materials" by changing the reflection sensivity.
......
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